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¿ÀÈÄ 3:31 2004-11-11
Macromedia - Flash Flash MX 2004 Documentation
http://www.macromedia.com/support/documentation/en/flash/

¿ÀÈÄ 4:41 2004-11-10
¾îÇø®ÄÉÀ̼ǿ¡¼­ Ç÷¡½Ã È£ÃâÇϱâ

ÀÚ. À̹ø¿£ ¹Ý´ë »óȲÀÌ´Ù.

¿ÀÈÄ 5:39 2004-11-08
C#¾îÇø®ÄÉÀ̼ǿ¡¼­Ç÷¡½Ã¿ÀºêÁ§Æ®»ç¿ëÇϱâUsingFlashObjectIn?C#Application

¿ÀÈÄ 4:40 2004-11-10. ÀÏ¹Ý ¾îÇø®ÄÉÀ̼ǿ¡ Flash·Î ¸¸µç UI¸¦ µÚÁý¾î ¾º¿öº¸ÀÚ´Â ¸ñÀûÀ¸·Î ÀÛ¼ºµÇ¾úÀ½.

Ç÷¡½Ã¸¦ Æ÷ÇÔÇÏ´Â ¾îÇø®ÄÉÀÌ¼Ç »ý¼º

¸ÕÀú 'µµ±¸ »óÀÚ'¿¡¼­ ¿ìŬ¸¯ -> 'Ç׸ñ Ãß°¡/Á¦°Å' ¸Þ´º¿¡¼­
´ÙÀ½°ú °°ÀÌ Shockwave Flash Object¸¦ Ãß°¡ÇÑ´Ù :

±× ´ÙÀ½ Shockwave Flash Object ÄÁÆ®·ÑÀ» Ãß°¡ÇÑ´Ù :
(±×³É ´õºíŬ¸¯Çϸé axShockwaveFlash1?À̶ó´Â À̸§À¸·Î Ãß°¡µÈ´Ù)

Movie ¼Ó¼º¿¡ Ç÷¡½Ã ÆÄÀÏÀÇ °æ·Î¸¦ ¹Ì¸® ÁöÁ¤ÇØÁ൵ ÁÁÁö¸¸
KenialÀÇ °æ¿ì¿£ ÇÁ·Î±×·¥À» ¹èÆ÷ÇÒ ¶§ ÇÁ·Î±×·¥ÀÇ °æ·Î¿¡ °°ÀÌ ³Ö¾îÁÙ ¿¹Á¤À̹ǷÎ,
´ÙÀ½°ú °°ÀÌ ÄÚµùÇØÁÖÀÚ.

private void Form1_Load(object sender, System.EventArgs e) 
{ 
        axShockwaveFlash1.Movie = System.IO.Directory.GetCurrentDirectory() + "\\test.swf"; 
} 

±×¸®°í Ç÷¡½Ã ¹«ºñ¸¦ Çϳª ¸¸µé¾îº¸ÀÚ.
ÀÏ´Ü Ç÷¡½Ã ¹«ºñ¿Í ¾îÇø®ÄÉÀ̼ÇÀÇ ¿¬µ¿À» ÇØ¾ß ÇÏ´Ï,
°¡Àå ¸¸¸¸ÇÑ ¹öÆ°À» Çϳª Ãß°¡Çغ¸µµ·Ï ÇÏÀÚ :

ÇÁ·Î±×·¥ÀÌ ½ÇÇàµÇ´Â °æ·Î¿¡ ¸¸µé¾îÁø test.swf ÆÄÀÏÀ» ³Ö¾î³õÀ¸¸é
ÀÏ´Ü Ç÷¡½Ã ¹«ºñ°¡ ¶ß´Â ¾îÇø®ÄÉÀ̼ÇÀ» ½ÇÇàÇÒ ¼ö ÀÖ´Ù.

¸¸µé¾îÁø ¾ÖÇø®ÄÉÀÌ¼Ç È­¸é :

Ç÷¡½Ã¿¡¼­ ¾îÇø®ÄÉÀÌ¼Ç È£ÃâÇϱâ

ÀÏ´Ü Ç÷¡½Ã ¹«ºñ°¡ ¾îÇø®ÄÉÀ̼ǿ¡ ¾ñ¾îÁö±â´Â ÇßÁö¸¸,
À̰͸¸À¸·Î´Â ´ÜÁö Á»´õ ÇÁ·¹ÀÓ ¼ö°¡ ¸¹Àº Animated GIF¿¡ ºÒ°úÇÒ »ÓÀÌ´Ù.
¾Æ±î Ç÷¡½Ã ¹«ºñ¿¡ Ãß°¡ÇÑ ¹öÆ°À» °¡Áö°í C# ¾îÇø®ÄÉÀ̼ǰú ¿¬µ¿µÇµµ·Ï ¸¸µé¾î º¸ÀÚ.

Ç÷¡½Ã ¹«ºñ¿¡¼­´Â ±× ÀÚ½ÅÀ» Æ÷ÇÔÇÏ´Â ÄÁÅ×À̳Ê(=À¥ ºê¶ó¿ìÀú)¿ÍÀÇ ¿¬µ¿ÇÏ´Â ¹æ¹ýÀ¸·Î º¸Åë FSCommand¸¦ »ç¿ëÇÑ´Ù. ÀÚ¹Ù½ºÅ©¸³Æ®¿¡¼­ ¾µ ¼ö ÀÖ´Â ½ºÅ¸ÀÏ°ú ºñ½ÁÇÏ°Ô »ç¿ëÇÒ ¼ö ÀÖÀ¸¹Ç·Î À¥¿¡¼­ FSCommand¸¦ »ç¿ëÇØ º» °æÇèÀÌ ÀÖ´Â »ç¶÷Àº Á» ´õ ÆíÇÏ°Ô »ç¿ëÇÒ ¼ö ÀÖ°Ú´Ù. ±×¸®°í ActiveXÀÇ Event°¡ ±¸ÇöµÇ¾î ÀÖÀ¸¹Ç·Î, ±×´ë·Î C#ÀÇ Delegate¿¡ ÇÒ´çÇÏ¿© »ç¿ëÇÒ ¼ö ÀÖ´Ù.

»ç¿ë¹ýÀº °£´ÜÇÏ´Ù.
Ç÷¡½Ã ¹«ºñÀÇ ActionScript?¿¡¼­ fscommand(command, param); ¸¦ È£ÃâÇϸé
axShockwaveFlash1?.FSCommand Delegate°¡ È£ÃâµÇ°í,
¾îÇø®ÄÉÀ̼ǿ¡¼­´Â Delegate¿¡ ÇÒ´çÇÑ ÇÔ¼ö¿¡¼­ Àü´Þ¹ÞÀº command¿Í paramÀÇ °ªÀ» ó¸®Çϵµ·Ï ÄÚµùÇÏ¸é µÈ´Ù.

¸ÕÀú Ç÷¡½Ã ¹«ºñÀÇ ¹öÆ°¿¡ fscommand() ÇÔ¼ö¸¦ ³ÖÀÚ :

ActionScript?¿¡ ÀüÇô ¹®¿ÜÇÑÀÎ »ç¶÷À» À§ÇØ Ã·¾ðÇÏÀÚ¸é,
À§ È­¸éÀº ¹öÆ°ÀÇ click À̺¥Æ®¿¡ ¹ÝÀÀÇÏ´Â Äڵ带 ÀÔ·ÂÇÑ »óÅÂÀÌ´Ù. vs ±â¹ÝÀÇ ÇÁ·Î±×·¡¸Ó ÀÔÀå¿¡¼­ º¸ÀÚ¸é °³¹ß ȯ°æÀÌ Á» ¸¾¿¡ ¾Èµé ¼öµµ ÀÖ°ÚÁö¸¸, ÀÏ´Ü Ç÷¡½Ã¿¡¼­ÀÇ ÄÚµù ȯ°æÀº Á» ÀÌÁúÀûÀ̹ǷΠÀûÀÀÇصεµ·Ï ÇÏÀÚ.

¾î·µç Ç÷¡½Ã¿¡¼­ÀÇ ÄÚµùÀº Àú°ÍÀ¸·Î ³¡ÀÌ´Ù.

±× ´ÙÀ½ vs.net¿¡¼­´Â FSCommandÀÇ Delegate¿¡ ÇÔ¼ö¸¦ ÇÒ´çÇÏ°í :

´ÙÀ½ Äڵ带 ÀÔ·ÂÇϵµ·Ï ÇÏÀÚ :

private void axShockwaveFlash1_FSCommand( 
        object sender, AxShockwaveFlashObjects._IShockwaveFlashEvents_FSCommandEvent e) 
{ 
        if(e.command=="test") 
        { 
                System.Windows.Forms.MessageBox.Show(e.args); 
                Application.Exit(); 
        } 
} 

À§ ÄÚµå´Â param °ªÀ» ¸Þ½ÃÁö¹Ú½º·Î º¸¿©ÁÖ°í ¾îÇø®ÄÉÀ̼ÇÀ» Á¾·áÇÏ´Â ÄÚµåÀÌ´Ù.
½ÇÇà È­¸é :

ÀÌ·± ½ÄÀ¸·Î ¾ÖÇø®ÄÉÀ̼ÇÀÇ UI ºÎºÐÀº Ç÷¡½Ã·Î ¸¸µé°í, ÇÊ¿äÇÑ ±â´É ÀÚü´Â ¾ÖÇø®ÄÉÀÌ¼Ç ³»ºÎ Äڵ忡¼­ ±¸ÇöÇÏ´Â ¹æ¹ýÀ¸·Î dzºÎÇÑ UI¸¦ Á¦°øÇÏ´Â ¾ÖÇø®ÄÉÀ̼ÇÀ» Á¦ÀÛÇØ º¸µµ·Ï ÇÏÀÚ.


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