Beginning Direct3 DGame Programming | UserPreferences |
Pluggable Software Device : Çϵå¿þ¾î¿¡¼ Á¦°øÇÏÁö ¾Ê´Â ±â´ÉÀ» ¿¡¹Ä·¹ÀÌÆ®Çϱâ À§ÇÑ °¡»óÀÇ µð¹ÙÀ̽º.
Reference Rasterizer : Direct3DÀÇ ¸ðµç ±â´ÉÀ» Á¦°øÇϸç, ¼Óµµº¸´Ù´Â Á¤È®¼º¿¡ ÃÖÀûȵÊ.
COM : ÀÎÅÍÆäÀ̽ºÀÇ ºÒº¯¼º, ¾ð¾î µ¶¸³¼º, ¸Þ¼Òµå ÁöÇâ ¼³°è Chapter 2. DirectX Graphics / HAL/COM °³¿ä
±¸¹öÀüÀÇ Direct3D¿Í ȣȯ
Chapter 3. Direct3D¸¦ À§ÇÑ C/C++°ú COM ÇÁ·Î±×·¡¹Ö ±ÔÄ¢µé
Chapter 4. ±âÇÏ / ½¦À̵ù(À½¿µÃ³¸®) / ÅؽºÃÄ ¸ÊÇÎÀÇ ±âÃÊ
D3DVECTOR v3(0,2,2); // ±âº»¹öÀüÀÇ º¤Åͱ¸Á¶Ã¼
°´Ã¼ÀÇ ¹æÇâ : LOOK(°´Ã¼°¡ ÇâÇÏ´Â Á¡), UP(°´Ã¼ÀÇ À¸éÀÇ ¹æÇâ), POSITION(°´Ã¼ÀÇ À§Ä¡) º¤Å͸¦ »ç¿ëÇؼ Ç¥Çö.
D3DXVECTOR3 v3(0,2,2); // À¯Æ¿¸®Æ¼ ¶óÀ̺귯¸®
2002-11-24
Chapter 5. The Basics
DirectX °øÅë ÈÀÏ : ÇÁ·¹ÀÓ¿öÅ©ÀÇ ÀÏÁ¾
d3dapp.cpp : ¾ÖÇø®ÄÉÀÌ¼Ç ÀÎÅÍÆäÀ̽º
Basic1 ¿¹Á¦
d3dutil.cpp, dxutil.cpp : DirectXÀÇ °´Ã¼¸¦ »ç¿ëÇϴµ¥ ÇÊ¿äÇÑ ´ÜÃà ¸ÅÅ©·Î/ÇÔ¼ö Á¦°ø
d3dfont.cpp : ÅؽºÃÄ ±â¹ÝÀÇ ÆùÆ®¸¦ Á¦°øÇÑ´Ù. (ÅؽºÆ®¸¦ Ãâ·ÂÇϱâ À§ÇØ ÇÊ¿ä)
ConfirmDevice?() : ±×·¡ÇÈ Çϵå¿þ¾îÀÇ ¼º´ÉÀ» üũ
OneTimeSceneInit?() : ¾îÇà ½ÃÀ۽à ÃʱâÈ(Çѹø ÃʱâȵǴ °´Ã¼/º¯¼ö)
InitDeviceObjects?() : ¾îÇà ½ÃÀÛ
InvalidateDeviceObjects?() : »ç¿ëÀÚ°¡ µð¹ÙÀ̽º¸¦ ¹Ù²Ü °æ¿ì
RestoreDeviceObjects?() : »ç¿ëÀÚ°¡ À©µµ¿ì»çÀÌÁ ¹Ù²Ü °æ¿ì(À©µµ¿ì ¸ðµå)
DeleteDeviceObjects?() : ¾îÇÃÀÇ Á¾·á
FrameMove?() : ¾Ö´Ï¸ÞÀÌ¼Ç °ü·Ã ÄÚµå
Render() : ¸Å ÇÁ·¹ÀÓ¸¶´Ù È£ÃâµÇ¾î ·»´õ »óŸ¦ ¼³Á¤ÇÏ°í, ºäÆ÷Æ®¸¦ Áö¿ì°í, Àå¸éÀ» ±×¸²
FinalCleanup?() : ±âÇÏÁ¤º¸ geometry data ¿¡ ¾²ÀÎ ¸Þ¸ð¸®/ÆÄÀÏ °´Ã¼¸¦ Á¦°Å
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