Beginning Direct3 DGame Programming | UserPreferences |
Pluggable Software Device : Çϵå¿þ¾î¿¡¼ Á¦°øÇÏÁö ¾Ê´Â ±â´ÉÀ» ¿¡¹Ä·¹ÀÌÆ®Çϱâ À§ÇÑ °¡»óÀÇ µð¹ÙÀ̽º.
Reference Rasterizer : Direct3DÀÇ ¸ðµç ±â´ÉÀ» Á¦°øÇϸç, ¼Óµµº¸´Ù´Â Á¤È®¼º¿¡ ÃÖÀûȵÊ.
COM : ÀÎÅÍÆäÀ̽ºÀÇ ºÒº¯¼º, ¾ð¾î µ¶¸³¼º, ¸Þ¼Òµå ÁöÇâ ¼³°è Chapter 2. DirectX Graphics / HAL/COM °³¿ä
HAL(Hardware Abstraction Layer) : Çϵå¿þ¾îÀÇ ±â´É¿¡ Á¢±ÙÇϱâ À§ÇÑ °¡»óÀÇ Çϵå¿þ¾î °èÃþ.
Win32App? -> GDI -> DDI(Device Driver Interface) -> ±×·¡ÇÈ Ä«µå
Win32App? -> Direct3D API -> HAL Device -> DDI -> ±×·¡ÇÈÄ«µå.
±¸¹öÀüÀÇ Direct3D¿Í ȣȯ
Chapter 3. Direct3D¸¦ À§ÇÑ C/C++°ú COM ÇÁ·Î±×·¡¹Ö ±ÔÄ¢µé
ÄÚµù ½ºÅ¸ÀÏ : Çë°¡¸®¾È Ç¥±â¹ý
µð¹ö±ë : ¸ÖƼ ¸ð´ÏÅÍ µð¹ö±ë
¸®ÅÏ ÄÚµå : SUCCEEDED() FAILED() ¸ÅÅ©·Î¸¦ »ç¿ëÇÑ´Ù. Direct3D ÇÔ¼öÀÇ ¸®ÅÏ ÄÚµå´Â µ¿ÀÛ ¿©ºÎ¿Í »ó°ü¾øÀÌ ¼º°øÀ» ÀǹÌÇÏ´Â ¸®ÅÏ Äڵ带 ³»º¸³¾ ¼ö ÀÖ´Ù.
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